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 Rumours and facts minecraft updates

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Flaughternaught (Akikira)

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PostSubject: Re: Rumours and facts minecraft updates   Tue Jun 26, 2012 1:56 pm

It means you can make your own map into a sever if LAN is availabe (don't ask me what LAN is, I don't know). this only works when you are on and you might have to invite people to get them into your world.

I believe to do this you turn cheats on, then use the "/publish" command.

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PostSubject: Re: Rumours and facts minecraft updates   Tue Jun 26, 2012 5:13 pm

Pie55555 wrote:
Wat is a local server
It is a server that is only running on a router which anybody that can connect to it, they just need to be in the same house though Very Happy
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PostSubject: Re: Rumours and facts minecraft updates   Tue Jun 26, 2012 5:54 pm

Local Area Network - its what people had to do with PCs before the net was any good - so you'd connect all your PCs together in the same room and have a LAN party - was really good fun, but a huge pain in the bum lugging all your gear to someones house.

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 4:53 am

So if my friend Lives One kilometer away from my house I can connect to him

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 7:27 am

No pie, for that you'll need to use hamachi or portforward

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 7:35 am

In this context, im sure MC will have some kind of friend system whereby you send them a request and they join your game

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 7:54 am

PeachCai wrote:
In this context, im sure MC will have some kind of friend system whereby you send them a request and they join your game
That would be awesome, but that will maybe be in 1.6 or something

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 8:16 am

Yay hamachi Than I got 2 friends that can join

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 8:27 am

Hamachi is kind of great, but I don't get how to do it on a server. My router won't accept any other connections than mine

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 11:30 am

Well as far as the wiki goes, it will be coming in 1.3. I think it may be in the screenshot's already and the wiki only has officially anounced stuff.

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jun 27, 2012 11:52 am

Yep, also you can see all the snapshots on the wiki

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PostSubject: Re: Rumours and facts minecraft updates   Sat Jul 07, 2012 2:13 am

Added Ender Chest.

Drops 8 obsidian when broken without Silk Touch.
Has one inventory per player.

Added Chiseled Stone Bricks to survival mode.
New slabs and stairs of the 3 new plank types.

Wood slabs behave as wood, not as stone.

Half-slabs can now be placed upside-down when pointing at the upper half of the side of a block. This does not work with stairs.

Redstone (including repeaters, torches, levers, and pressure plates), Torches and Rails can now be placed on slabs and stairs positioned upside down.
Levers can now be attached to the bottom of a block.

Updated Pistons to make them less error-prone, thus they also appear to update slower. This also altered the way Pistons work, so you might have to adapt your repeater delays and similar.

Signs are stackable up to 16.
Crafting them now gives 3 signs instead of 1 with the same recipe.
Boats now drop the boat item when destroyed.


Gaining Experience from mining ore is different for each type of ore. (Mining Coal will give you the least amount while Diamond Ore & Emerald Ore will give the most amount of XP).

Commands in Singleplayer.[2]
The /tp command now allows teleporting to specified coordinates.
The syntax for this is /tp [target player] <x> <y> <z>.
The other functionality of the /tp command is still there.
New /seed command that displays the current world seed.
Added /debug <start|stop> command.







There will also be an update on the acount system

Account System Update[36]

Not a game update (will not modify the game itself and will be applied regardless of the version you're playing).
The possibility to change your username and the e-mail address that is associated with your account
Global Mojang accounts are already available and can be merged with Minecraft, Scrolls and Cobalt accounts.
Once the synchronization has been made, logging into Mojang games is made by using the e-mail address instead of the username.
It could be possible that Mojang decide to update the account system simultaneously with the release of Minecraft 1.3, which is on August 1, 2012.
They might also choose this moment to implement the long-awaited online synchronization of Achievements and Statistics.[37][38]
In-game usernames will be changeable, making them apparently no more unique ; only Mojang accounts have a unique "ID".
Currently being worked on by Mollstam.
It is unknown how the username change feature will be adapted to server white- and blacklists.
It is most probable that the transition to a Mojang account will become obligatory at some point.

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PostSubject: Re: Rumours and facts minecraft updates   Sat Jul 07, 2012 2:27 am

There was also an anouncment on the forums. I'll point out some of the stuff it said.

The 1.3 update has now officially received a target release date of August 1st, 2012!

Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.


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PostSubject: Re: Rumours and facts minecraft updates   Fri Jul 13, 2012 7:23 am

Improved overall stability and performance

Reduced CPU, RAM & bandwidth usage

Made Singleplayer internally use a Multiplayer server

Type / and then hit tab to autocomplete & get help on various commands
Most commands from MP are available

Added option to let LAN friends join SP games

You can choose which gamemode players join in and whether they are allowed to use cheats

Added demo mode for non-premium users[3]

Lasts 5 game days per world

Added chat options

Change which parts of chat are shown and how opaque it is
Toggle chat colors, links being clickable and warning prompts for links
Option to rebind the command key, which opens the chat with / in the textfield

Mobs can now spawn on top slabs and upside down stairs



Improved F3 mode:

Truncated coordinates to 5 fractional digits
Removed frame rendering time history graph (bottom-left)
3 new values:
ws: Walking speed (constant)
fs: Flying speed (constant)
g: Boolean value, true when you touch the ground


Updated language files

Added tooltips for all types of Monster Egg blocks and the End Portal Frame
Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks[4]
Localized server commands
Added missing commands-related strings
Added missing double chest GUI caption

Fixed many bugs

Fixed texture packs in folders not showing their icon and description
Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
Fixed the Open texturepack folder button not working on OS X

Gameplay

Added Adventure mode[5]
Only playable using commands
Building, setting things on fire and using buckets is disabled
Players can only interact with mobs and the environment
Added trading[6]
Using emerald as currency, villagers will, depending on profession, offer different trades to players
There are three kinds of trades: Selling, buying and enchanting
As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something
After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed
Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading

Improved experience collection

Depending on ore type, experience now drops from ores that drop items
Taking smelted items out of furnaces gives experience now
Destroying mob spawners gives experience now
Adjusted experience level progression:
Levels 1-15 cost 17 XP points each
Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)

Improved Multiplayer

Made entities less likely to glitch through blocks
Added automagical downloading of standard sized texture packs when joining servers
Made server commands more descriptive
Added reason parameter to /ban
Added /seed command to show the map seed
Added /defaultgamemode command to choose the gamemode new players start in
Added /debug command to enable and disable profiling0
/kick messages can now contain "\n" to force a new line
Blocks other players are mining now show cracks[8]
/tp can now be used to teleport to specific coordinates
Made server list re-orderable: shift+click or shift+arrow keys move selected servers
Server list now scans for LAN servers
Added hardcore difficulty: Players are banned upon death[9]

Added many minor things

Individual, stackable items near each other on the ground now become one item stack
Added shift clicking support to armor slots, brewing stands & enchantment tables
Added setting to disable servers offering you texture packs
Made the stars smaller and brighter[10]
Villagers spawned from spawn eggs will get a random profession now
Removed the downwards knockback while drowning
Doors being broken by zombies now show their damage


Improved the Pick Block key

You now get the actual block
You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs
Picking huge mushroom blocks now gives mushrooms
You can no longer pick portal blocks

Fixed many bugs

Fixed glitchy mob prediction in multiplayer.[11]
Fixed fishing lines not showing in SMP.[12][13]
Fixed flying slowly in liquids
Fixed blocks with the same id but different data/damage values stacking in Creative inventory
Fixed boats & minecarts not being one-hit breakable in Creative
Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative
Fixed water destroying non-solid blocks when breaking them from above
Fixed Silk touch giving you only one slab from double slabs
Fixed redstone updates not propagating through unloaded chunks[14]
Fixed arrows scooting up to the top of the block they were shot on in MP
Fixed repeaters getting stuck when loading their chunk
Fixed endermen not opening their jaws in MP
Fixed tools taking damage when breaking insta-breakable blocks
Fixed fully charged arrows not showing their particle effect in MP
Fixed many sounds not playing in MP[15][16][12][17]
Fixed magma cubes' and slimes' jumping animations not showing in MP
Fixed thunderstorms not darkening the sky in MP
Fixed weather not fading in or out in MP
Fixed enchanted armor and tools not glowing to other players
Fixed ender pearls and eyes of ender not being aligned in the inventory
Fixed explosions not pushing players back in MP
Fixed TNT not knocking back players in MP
Fixed pistons not pushing back players in MP
Fixed the arrow representing players on held maps being offset
Fixed being able to duplicate sand, gravel and powered rail
Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides
Fixed TNT dropping as a ressource on creative mode
Fixed powering specifically glitched pistons crashing the game
Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location


World Generation

Made sub-biome type mountains like Desert Hills or Ice Mountains taller
Made cocoa beans appear on some small jungle trees
Added optional starting chest on non-hardcore worlds[3]
Contents: wooden & stone tools, bread, apples, logs, planks and sticks
Added large biomes world type, increasing biome sizes immensely[4]
Added desert-specific villages
Added Desert Temples
Built out of various kinds of sandstone and wool
Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
Added Jungle Temples
Built out of various kinds of cobblestone
Contain multiple tripwire traps triggering dispensers filled with arrows
Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
Added emerald ore
Only generates in Extreme Hills biomes
Occurs up to 8 times per chunk in veins of 1
Generates between layers 4 and 31, inclusive

String

Can now be placed on the ground decoratively

Furnaces

Can be fueled by wooden tools now
Return an empty bucket when using lava buckets as fuel now

Ice

Instead of melting in the nether, it now disappears
Can be obtained using Silk Touch-enchanted gear now[24]


Nether portal

Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them

Half slabs

Added all wood types
Wooden slabs crafted after the update act like wood
Will now be top slabs when placed on the upper half of a block's side
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.

Stairs

Added Sandstone Stairs
Added wooden stairs for all kinds of wood
Adjusted hitbox
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.

Leaves

Water slowly drips through them when it's raining

Cauldrons

Slowly fill up when it's raining

Dispensers

Minecarts & boats will now be placed if there's rails/water in place
Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them

Gravel

Changed texture

Jungle leaves

Have a 1/200 chance to drop a cocoa bean when destroyed now

Lever

Can be placed on the ceiling now

Wooden pressure plates

Are triggered by arrows now

Pistons

Changed a few things to fight bugs, which now causes them to appear to update slightly slower - some contraptions may require changes to signal timing

Cocoa beans

Retextured item
Can be planted & grown on jungle wood now
Can be grown instantly using bone meal

Cookies

Give a full hunger point now

Nether Warts

Can now be grown in the Overworld and in the End

Empty buckets

Stack up to 16 now[26][27]
Stacked buckets work just like stacked glass bottles do

Signs

Stack up to 16 now
Crafting now gives 3 signs instead of 1

Golden Apple[28]

Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
Second tier gives Regeneration IV, Resistance and Fire resistance effects
Only second tier glows like enchanted tools
Has attributes the Golden Apple had before 1.1[29]

Spawners

Added NBT tags to further customize spawned mobs
Only changeable using map editors or mods

Boats

Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
Are less glitchy and more responsive now
Increased maximum speed
When exiting, players will be moved from the boat
When broken, they drop a boat now

Minecarts

When on rails, they can be accelerated a bit while sitting in them
When exiting, players will be moved from the minecart



Mobs

Pigs
Drop 1-3 meat now
Slimes
Reduced spawn rate in superflat maps
Silverfish
When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often






It will now be impossible to turn the lava in the nether into obsidian and mining it without hacking or using the /give command to get a water block. There will also be some new stuff to redstone. And lot's of multiplayer bug fixes!


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PostSubject: Re: Rumours and facts minecraft updates   Fri Jul 13, 2012 5:46 pm

Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server
Thats an important one.

However there is also this contradiction:
Improved overall stability and performance
Reduced CPU, RAM & bandwidth usage

As Mojang already stated that the indroduction of LAN play to replace regular single player mode, is that there is a higher demand on the CPU and RAM usage.

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PostSubject: Re: Rumours and facts minecraft updates   Wed Jul 25, 2012 6:22 pm

wow. this is a big update then... cant wait for the desert villages and the emerald......

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PostSubject: Re: Rumours and facts minecraft updates   Thu Jul 26, 2012 12:50 am

I can't wait But I will not update right wasy for Starmine and all I had to much problems with 1.2 and 1.1

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PostSubject: Re: Rumours and facts minecraft updates   Thu Jul 26, 2012 2:15 am

1.3 version for the servers and plugin makers is dropping tomorrow - this means we should hopefully:

a) have bukkit update released to us in a short time after the 1.3 official release
b) our plugin makers will have updated to 1.3 so everything will still function as normal (stargates, creeper damage etc)

As always, if you are a regular starmine player, dont update your Minecraft until the server has, as last time it took Bukkit I think 2 or 3 weeks to update, and in that time those who had updated early couldn't play with us on the server.

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PostSubject: Re: Rumours and facts minecraft updates   Mon Jul 30, 2012 5:43 am

log will be able to be placed sideways.

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PostSubject: Re: Rumours and facts minecraft updates   Wed Aug 01, 2012 5:21 am

there is going to be a block only placable by admin that can use commands when supplied with a redstone input. That's rigth use commands. With a push of a button will be possible to do many things, teleport, get items, spawn mobs, kill mobs, or any other command. This could also be a nice addition to severs allowing people to teleport around, just look pretty or any other use.

Here is a link to the page: http://www.minecraftwiki.net/wiki/Adventure_Mode_Control_Block

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PostSubject: Re: Rumours and facts minecraft updates   Wed Aug 01, 2012 5:23 am

Also if connected to a piston door it could be used to give rewards at the end of dungeons (this door so they only use it once)

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PostSubject: Re: Rumours and facts minecraft updates   Thu Aug 02, 2012 3:11 am

the control blocks will be added in 1.4

zombies will be able to infect villagers.

there will be baby zombies


This is what will be in 1.4 I expect the list to grow:)

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PostSubject: Re: Rumours and facts minecraft updates   Fri Aug 10, 2012 10:04 am



Modding API.[1][2][3]
Will be called "plugins".[4]
Added a "Work in progress" Block
Will get a crafting recipe later
Can be right-clicked to reveal a GUI
Glows as bright as glowstone, via
Build a 3x3 platform out of either iron, gold, diamond or emerald blocks underneath to activate it
Build additional layers with increasing size under that to increase its reach
Each layer unlocks a new level of effects and increases the block's range by 8 blocks
Each separate layer has to consist of one material
The minimum range is 16 blocks
Players within the blocks' range will be given the selected effects every 4 seconds
Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
The best configuration of blocks requires 164 blocks
Each block can only apply one effect at a time. If there are 4 complete layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
Unlocked effects for each layer of blocks:
Speed and Haste
Resistance and Jump Boost
Strength
Regeneration and tier II of the other chosen effect
A block that can run singleplayer commands when triggered by redstone, intended for adventure maps
No crafting recipe, only obtainable through /give[5][6]
Use @p to address the nearest player, @a for all players (where applicable) and @r for a random player[7][8][9]
Only OPs can place it in multiplayer[citation needed]
Added a few commands for use with the redstone command block
/difficulty to change game difficulty[10]
Toggling Player versus Player[11]
/spawnpoint to change spawnpoints[citation needed]
Zombies infect villagers now[12]
The villager is immediately turned into a zombie[13]
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[14]
Infected baby villagers turn into baby zombies[15][16]
Infected baby villagers are 50% faster, don't age and don't burn up in the sun[17][18]
Added armor and weapon support for mobs[19][20]
Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted[21][22][23][24][25][26][27]
Even baby zombies can wear armor[28][29][30]
Zombies now sometimes carry and drop swords or axes of all kinds, sometimes enchanted[31]
Skeletons now sometimes carry enchanted bows[32]
But only on Normal and Hard difficulties, with higher chances on Hard[33]
Zombies and Skeletons now only drop gear when they're wearing it[34]
You can now toggle showing server addresses in the server list using the F1 key[35][36]
Hiding is persistent[37]
Possibly changing the surface block type of Superflat worlds.[15]
Large oak trees now generate with sideways logs[38]
Improved villages and villagers to make them more self-aware[39]
You can now restore a desolate village or create a completely new village[40]
Villagers can now like and dislike you[41]
Villagers who dislike you will refuse to trade
Villagers will dislike you more for killing their friends or allowing them to die
Depending on how much villagers like you, they will start to offer you better trades[42]
Trades may be made permanent again or last shorter/longer


1.4 has very interesting things. Work in progress block could be used for quite a few crafty ite gaining contraptions (it seems to work like in a pyramid shape. Also with more new stuff for NPCs you may actually be able to start making Your own NPC kingdom.

Click on this link for information: http://www.minecraftwiki.net/wiki/Upcoming_features

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PostSubject: Re: Rumours and facts minecraft updates   Fri Aug 10, 2012 10:18 am

The work in progress block is also known as the Beacon block (it also could make cool skylights).

The GUI for the Beacon Block outlines a pyramid shape. When the player crafts blocks of Diamond, Emerald, Gold or Iron and places them in a pyramid shape beneath the Beacon Block, it will emit a beam of light into the sky and can apply temporary buffs to the player once activated. The more levels a pyramid has, the more effects it can apply. There are currently 4 types of pyramids. Not counting the Beacon Block, the first pyramid requires 9 blocks, the second 34 blocks, the third 83 blocks, and the final arrangement 164 blocks. A Secondary Power is a power that can be added onto a primary power. The "Regeneration" power is always visible.

Requirements / Effects

The Beacon block requires that there be no solid blocks above it, and a sunlight level of 15 (it does not have to be day time). This does not apply to the pyramid itself.

Effects will be applied to the Player while within a radius of the beacon, with larger pyramids giving larger areas-of-effect. The radius is approximately 16 blocks for the smallest pyramid, and 40 blocks for the largest pyramid. The radius does not take into account the player's y-coordinate, so for example a beacon at the height limit will apply its effects to players on the ground below it.

Primary Powers

The five primary powers are Speed, Haste, Resistance, Jump Boost, and Strength. One primary power must be selected to activate the beacon.

Secondary Powers

The only purely secondary power is Regeneration. Secondary powers also provide level II variations of primary powers when selecting that primary power. When selecting the level II variant, regeneration is no longer provided by the beacon.

Activation

The beacon provides no powers by default. To activate it, place either an Iron Ingot, a Gold Ingot, an Emerald or a Diamond into the GUI slot. You can set the power by clicking on the top window: clicking on an effect will activate it. The item will be consumed and the beacon begin providing the power to nearby players when "Done" is clicked.

Note: To set a beacon to a different power, another item must be consumed.

block picture:


Working pictures:

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PostSubject: Re: Rumours and facts minecraft updates   Fri Aug 10, 2012 1:11 pm

Awesome!
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