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 Dungeon fever

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jjruh

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Posts : 282
Join date : 2012-02-27
Age : 21

PostSubject: Dungeon fever    Wed Dec 26, 2012 6:58 am

First off, I want to congratulate everyone who has worked on the GME server, It looks amazing. There is only a few more days until the server goes live, so in the mean time there isn’t much left for the builders to do. Since we only have 3 REAL dungeons, I suggest that all builders work on a dungeon with the goal of finishing before the server goes live. This will be a contest, and at the end of the week the person(people) with the best dungeon will be crowed “dungeon master” of the week and have their name in the hall of the dungeon room.
As for the dungeons, It doesn’t really matter what type you make, you can have any theme you want, and any length. It also doesn’t matter if you want to do puzzles, parcore, or mobs in your dungeon. Anything will work, so long as it is finished in a weeks time or less.

Some Ideas to get you started:
Space asteroid parcore.
Underwater maze.
Lost woods w/mobs.
zombie outbreak.
castle defense/attack. (you could even put a Dragon to attack the castle)
Any of the dungeons from the LoZ games.

In the future I hope to allow survival players to create dungeons for the server as well. As a sort of “endgame” task for them to complete. Sort of how I tried to build dungeons for the server back in Era 1 starmine. This would be the first batch of these types of dungeons hopefully this will be a thing that happens every 2 weeks or so. With new dungeons ever week it will be harder for people to get bored with the server.
Good luck, and Happy building
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jjruh

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Join date : 2012-02-27
Age : 21

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 7:05 am

Also we have 33 dungeons slots. Lets aim to have all of them filled by the end of January.
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Xuluf

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Join date : 2012-06-06
Age : 20
Location : Sweden

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 9:53 am

Great! I've got a great idea on a dungeon Smile not telling anyone though Smile

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Aus

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Join date : 2012-06-25
Age : 18
Location : Australia

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 10:14 am

Mine and Pies dungeon might not be doable because it's underground. But what I could do is copy it, then paste it above ground.

And there is one other thing that needs to be done. And that is the shops. I contacted Cookie and he said I can finish them off. So I'll be doing that while the dungeons are going.

EDIT: We also need a Survival world, I suggest making a seperate world with MultiverseCoreV2. So we're gonna need a biomes portal room aswell.

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Snowyboy



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Join date : 2012-02-03
Age : 23
Location : The Netherlands

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 11:13 am

Right now I am focusing on the main part of this server; GAMES.

I set up the Mini-game portal but still needs work on it.
Hopefully I can set up alot of mazes/other easy mini games tomorrow ( even while I don't got much time ) to finish this part off.

It would be amazing if we would have atleast 6-7 working DUNGEONS.
Right now we have;

-JJdungeon
-Snowdungeon
-Jungledungeon ( needs to be set up)
-Aus and Pies dungeon ( Needs to be set up )
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Aus

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Join date : 2012-06-25
Age : 18
Location : Australia

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 5:34 pm

As Snowy was saying when we were on the server is Pony's arrow game wont work. Because it's just one button you got to hit. So 1. Needs alot more button than just 1 one. 2. Needs to be moved somewhere near land/spawn, aswell as every other game.

And a message to you Snowy, the ice dungeon is impossible. I went in there with prot IV dia armour, and sharpV, SmiteV, BaneV, KnockII, FireII, god apples, and potions and I still died. I suggest lowering the difficulty, or add way better rewards in chests.

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Snowyboy



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Join date : 2012-02-03
Age : 23
Location : The Netherlands

PostSubject: Re: Dungeon fever    Wed Dec 26, 2012 11:58 pm

It is doable , do it in parts instead of rushing through it.
I did it over 5 times
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GojoMaximus

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Join date : 2012-06-17
Age : 18
Location : Trapped in my own little imagination

PostSubject: Re: Dungeon fever    Thu Dec 27, 2012 4:58 am

I don't know if you have used these already, but command blocks would make the dungeons really nice and give you a lot more options on what you can do.
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