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 The Descent, and the Second Era

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Gornduff

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Join date : 2012-02-17
Age : 20
Location : Ohio

PostSubject: The Descent, and the Second Era   Tue Jul 24, 2012 7:55 am

It's a dim night, as you walk through the fairegrounds, held by the three major factions of the Starlands, and tearing through the bite of wild game, you come upon a massive crowd, men and women, and children perched atop their fathers, or cradled in their mother's arms, and in the centre, on a pedestal, sits a woman, with a violet cloak, and a veil over her face.

"Oracle, please tell us of the Descent, oh please!" One of the children cries out

"I shall speak, and hear these words, for some may know, and others may fall to the last, whispers in between screams, and hallowed grounds we walk..."

"Within the First Era, there was prosperity under the High Throne, as the High King's subjects answered to calls from without their bounds, Willowake of the Gravemarsh, Beynimaar of the Faceless Sands, Mournhold and the Kingdom Beneath, Magnus of the Plains, Snowpeak and the Shroud, all was good. The King of Beynimaar was ill, his daughter fled, and himself insane, then the Slider took his chance. He decieved the King of Beynimaar, and set ruin to his house first, then the portal was opened, and the Voidwalkers came, their arms long and thin, like the bones straight of the flesh... They moved at unimaginable speeds, and laid waste to anything in their path, culling out the numbers of the weak and the lame, until they were to move on to the next settlement."

"Then, after the strongholds finally collapsed, the High King was taken, and the Earthen Black had their game. Thus started the Second Era, wherein we live. The Starlands are now full of refugees, wastrels, and the hopeless, but amongst them reside shadows of the past, either in blood, or in tradition. The Academy, founded by Lady Mao Graves of the Willowake House, still stands, in a plane of existance we may not ourselves be able to reach, but her teachings still accessible. The Remnants of Beynimaar and Magnus now walk the path of triumph and strength, helping to build refugee camps and towns for the needy."

"What happened to Mournhold? Did they survive the Descent?"

"Mournhold survived, but under a new name. The Mad King's daughter took the reins of Mournhold, renamed it to the Nightstar Coven, and they hid. Soon, the Daughter of Madness will unveil her chosen disciple, and then Nightstar will resurface to make dealings with the Earthen Black to keep them at bay. But until then, we must hope that the Remnants go unimpeded, and the Academy can hold the Voidwalkers off wherever they may spawn."

You look around yourself - at these fairegrounds, they don't look like the wasteland the Oracle had described, this land was prosperous, or maybe it was just an illusion. You're then bumped into by the Oracle herself, and she reaches into her Satchel, and pulls out ten Coins, and hands them to you, as with a small ticket.

"Bring this ticket to whosoever you wish to aid; they will gladly accept."

She walks off into the night, and disappears into the shadows outside the torchlit faire, leaving you with a decision...Who do I join? Do I work for the refugees, or do I study at the Academy? Or should I deal with the shadows and treachery under the very earth...?

This is your decision. These are the paths lain before you. This is your life.
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Gornduff

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PostSubject: Re: The Descent, and the Second Era   Wed Aug 01, 2012 7:05 am

As with the upcoming release of 1.3, I've decided to add some more information, so would-be Roleplayers don't get confused before they even walk the halls. The Starmine RP will be oriented around three major Factions, the Remnants, the Arcane Academy, and the Nightstar Coven. You can only join /one/ faction, but you are permitted to quit one faction to start up in another.

Arcane Academy - The once prestigious Academy, formerly lead by Lady Mao Graves, now restricting its studies to the Arcane, to heal, and protect the Star Lands from the sprawling VoidWalkers. The Academy Dean JJ has set up operations in a few sparse towns that need the most help from the VoidWalkers, and is readily accepting anyone gifted in the Arcane.

Nightstar Coven - Whatever all was left of Mournhold and Willowake diverged into this guild of cut-throats, theives, assassins, and jack-of-trades. Not much is known about them, bar they work for the highest bidder, they are not to be crossed, and it is especially not ideal to mess with their leader, Alyssa.

The Remnants - These wanderers are exactly what's said on the tin, the Remnants of the former mighty guilds of Beynimaar and Magnus, they wander the Star Wastes, building fortifications for townships in need. They're always ready to take in the next man with a stable hand and an ample mind, so long as they stay on the cause.

To join any of these factions, speak to their leaders.
Remnants - Happyneurotic
Nightstar - WreckedRegent7
Academy - JJruh

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Zu'u Zeymah Hahnu Vokun, Tuz Do Faas, Ahrk Dun Do Vulon.
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