| Thing that go Kaboom! in the night | |
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+8Flaughternaught (Akikira) RyubosJ Xuluf Marsh_The_Mod_On_Fire Kc_steve ~Beats AKA 5candyz__ ~Tylo PeachCai 12 posters |
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PeachCai
Posts : 1322 Join date : 2012-02-02 Age : 35 Location : UK
| Subject: Thing that go Kaboom! in the night Sat Jul 07, 2012 3:32 am | |
| As of tomorrow the server will see a return of Creeper Explosions (no damage to blocks) instead, just damage to all you players. Be careful out there!
We'll also see the return of our tall dark strangers, however, they are unable to remove player bocks. So they are there to fight, and gather those rare ender eyes - keep a hold of these, you'll need them for the new Ender Chests when the update drops.
Note: All end portals are locked by staff | |
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~Tylo
Posts : 577 Join date : 2012-03-01 Age : 26 Location : FL.
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 3:43 am | |
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~Beats AKA 5candyz__
Posts : 134 Join date : 2012-04-02 Age : 25 Location : Where You Are not
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Kc_steve
Posts : 119 Join date : 2012-06-10 Age : 34 Location : Plymouth, UK
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 4:06 am | |
| - ~Beats AKA 5candyz__ wrote:
- can we raise the server diffulculty?
This Please! yay for creepers and endermen! | |
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Marsh_The_Mod_On_Fire
Posts : 511 Join date : 2012-04-12 Age : 26 Location : United Kingdom, Essex
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 4:09 am | |
| yes finally we can get ender pearls now and will it be able for sheep to regain wool? | |
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Xuluf
Posts : 517 Join date : 2012-06-06 Age : 26 Location : Sweden
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 4:14 am | |
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RyubosJ
Posts : 206 Join date : 2012-03-10
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 5:20 am | |
| - marshmellow50 wrote:
- yes finally we can get ender pearls now and will it be able for sheep to regain wool?
the sheep is a bukkit glitch and is unlikely to be fixed due to the pending API | |
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Flaughternaught (Akikira)
Posts : 1221 Join date : 2012-02-19 Location : Location
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 10:17 am | |
| Yay now my lagg forces me inside once more (stupid notebook). I like the new banner peach.
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Arronsyaoran
Posts : 93 Join date : 2012-05-25 Age : 35 Location : In a hellish place of the Furry/Anthro kind.
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 10:37 am | |
| - ~Tylo wrote:
- best post EVER!
I totally agree with this. | |
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AwesomeFlame26
Posts : 140 Join date : 2012-06-18
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 5:53 pm | |
| Can't wait for this, when will it be added, and is this why the server is down? | |
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PeachCai
Posts : 1322 Join date : 2012-02-02 Age : 35 Location : UK
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 6:04 pm | |
| The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?
Would you agree?
The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it! | |
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Mr Hobnob
Posts : 328 Join date : 2012-04-03 Age : 24 Location : ESSEX!
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 6:57 pm | |
| im not totally angry about the sheep regrow, i think its quiet fun going on trips through biomes looking for a sheep to shear. or if you find 2 sheep make a farm and mate them...... | |
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PeachCai
Posts : 1322 Join date : 2012-02-02 Age : 35 Location : UK
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 6:58 pm | |
| i know, but still, its part of the minecraft game now, and it did work for a time, so just having to go through each bit and see where the problem is | |
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Mr Hobnob
Posts : 328 Join date : 2012-04-03 Age : 24 Location : ESSEX!
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 7:00 pm | |
| i suppose it is annoying alot of people. | |
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RyubosJ
Posts : 206 Join date : 2012-03-10
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 9:51 pm | |
| - PeachCai wrote:
- The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?
Would you agree?
The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it! they only break the doors on hard I thought | |
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iAsh_
Posts : 127 Join date : 2012-05-21 Age : 27
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 10:57 pm | |
| Peach when creepers explode they make a imaginary damage so it seems like the creeper damaged the landscape but they really din't, if you try to re log the landscape is some how fixed. Me and hobnob glitched in the radius of the creeper damaged area and we couldn't move. So can you fix this peach?
-Ash | |
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~Tylo
Posts : 577 Join date : 2012-03-01 Age : 26 Location : FL.
| Subject: Re: Thing that go Kaboom! in the night Sat Jul 07, 2012 11:28 pm | |
| Ash it was like that with the old plugin a while back thats how it worked the glitches are a bit annoying but im used to them from back then | |
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PeachCai
Posts : 1322 Join date : 2012-02-02 Age : 35 Location : UK
| Subject: Re: Thing that go Kaboom! in the night Sun Jul 08, 2012 12:46 am | |
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~Tylo
Posts : 577 Join date : 2012-03-01 Age : 26 Location : FL.
| Subject: Re: Thing that go Kaboom! in the night Sun Jul 08, 2012 1:20 am | |
| - RyubosJ wrote:
- PeachCai wrote:
- The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?
Would you agree?
The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it! they only break the doors on hard I thought i thought it was only hard too | |
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