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 Thing that go Kaboom! in the night

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PeachCai

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PostSubject: Thing that go Kaboom! in the night   Sat Jul 07, 2012 3:32 am

As of tomorrow the server will see a return of Creeper Explosions (no damage to blocks) instead, just damage to all you players. Be careful out there!

We'll also see the return of our tall dark strangers, however, they are unable to remove player bocks. So they are there to fight, and gather those rare ender eyes - keep a hold of these, you'll need them for the new Ender Chests when the update drops.

Note: All end portals are locked by staff

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~Tylo

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 3:43 am

best post EVER!

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~Beats AKA 5candyz__

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 3:45 am

while your changing some stuff, can we raise the server diffulculty? Smile Very Happy

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 4:06 am

~Beats AKA 5candyz__ wrote:
can we raise the server diffulculty? Smile Very Happy

This Please!

yay for creepers and endermen!
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Marsh_The_Mod_On_Fire

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 4:09 am

yes finally we can get ender pearls now and will it be able for sheep to regain wool?

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Xuluf

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 4:14 am

Woh ho!

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RyubosJ

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 5:20 am

marshmellow50 wrote:
yes finally we can get ender pearls now and will it be able for sheep to regain wool?

the sheep is a bukkit glitch and is unlikely to be fixed due to the pending API
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Flaughternaught (Akikira)

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 10:17 am

Yay now my lagg forces me inside once more (stupid notebook). I like the new banner peach.

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Arronsyaoran

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 10:37 am

~Tylo wrote:
best post EVER!

I totally agree with this.

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AwesomeFlame26

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 5:53 pm

Can't wait for this, when will it be added, and is this why the server is down?
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PeachCai

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 6:04 pm

The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?

Would you agree?


The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it!

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Mr Hobnob

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 6:57 pm

im not totally angry about the sheep regrow, i think its quiet fun going on trips through biomes looking for a sheep to shear. or if you find 2 sheep make a farm and mate them......

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PeachCai

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 6:58 pm

i know, but still, its part of the minecraft game now, and it did work for a time, so just having to go through each bit and see where the problem is

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Mr Hobnob

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 7:00 pm

i suppose it is annoying alot of people.

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RyubosJ

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 9:51 pm

PeachCai wrote:
The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?

Would you agree?


The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it!

they only break the doors on hard I thought
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iAsh_

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 10:57 pm

Peach when creepers explode they make a imaginary damage so it seems like the creeper damaged the landscape but they really din't, if you try to re log the landscape is some how fixed. Me and hobnob glitched in the radius of the creeper damaged area and we couldn't move. So can you fix this peach?

-Ash
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~Tylo

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PostSubject: Re: Thing that go Kaboom! in the night   Sat Jul 07, 2012 11:28 pm

Ash it was like that with the old plugin a while back thats how it worked the glitches are a bit annoying but im used to them from back then Smile

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PeachCai

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PostSubject: Re: Thing that go Kaboom! in the night   Sun Jul 08, 2012 12:46 am

Fixed

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PostSubject: Re: Thing that go Kaboom! in the night   Sun Jul 08, 2012 1:20 am

RyubosJ wrote:
PeachCai wrote:
The only reason to not raise the difficulty is how zombies bash down doors, players are allowed to lock their doors to players, seems unfair to lose their ability to stop players entering their home on account of zombies smashing down the door?

Would you agree?


The wool thing is a real mystery too, none of our plugins prevent growth, yet bukkit state they have included code on sheep regrowth wool event, but damned if i can find it!

they only break the doors on hard I thought
i thought it was only hard too

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